//Image Rollover written by ArfaethaLab
//ver 0.91

var Roll={
originals:{},
rollovers:{},
start:function(){
var idprefix="image"+((new Date()).getTime())+"_";
Roll.idnumber=0;

var images=[];
if(typeof Containers=="object"){
for (i=0,L=Containers.length;i<L;i++){
if(!document.getElementById(Containers[i])) continue;
var imgs=document.getElementById(Containers[i]).getElementsByTagName('img');
if(imgs.length<1) continue;
for (j=0,jL=imgs.length;j<jL;j++){
images.push(imgs[j]);
}
}
}
if(typeof Singles=="object"){
for (i=0,L=Singles.length;i<L;i++){
if(document.getElementById(Singles[i])) images.push(document.getElementById(Singles[i]));
}
}
for (i=0,L=images.length;i<L;i++){
//var parcheck=images[i].src.match(/(.+)(\.)(.+)\s*$/gi);
var parcheck=images[i].src.match(/(.+)(\.)(.+)\s*$/i);
if(!parcheck) {
continue;
} else {
var par1=RegExp.$1;var par2=RegExp.$2;var par3=RegExp.$3;
}

//var reg=new RegExp(roll_prefix+"\s*$","gi");
var reg=new RegExp(roll_prefix+"\s*$","i");
if(reg.test(par1)) continue;//Skip if is RolloverImage

var id=(images[i].id)? images[i].id : idprefix+(Roll.idnumber++);
images[i].id=id;
Roll.originals[id]=images[i].src;
Roll.rollovers[id]=par1+roll_prefix+"."+par3;
document.preload=new Image; //Image Preload
document.preload.src=Roll.originals[id];

Roll.addListener(images[i],'mouseover',Roll.rollover,false);
Roll.addListener(images[i],'mouseout',Roll.rollout,false);
}
},
rollover:function(e){
var target_node=(e.target) ? e.target:e.srcElement;
if (!target_node.id) return;
target_node.src=Roll.rollovers[target_node.id];
},
rollout:function(e){
var target_node=(e.target) ? e.target:e.srcElement;
if (!target_node.id) return;
target_node.src=Roll.originals[target_node.id];
},
addListener:function (elem,eventType,func,cap){
if(elem.addEventListener){
elem.addEventListener(eventType,func,cap);
} else if (elem.attachEvent){
elem.attachEvent('on'+eventType,func);
} else {
return false;
}
},
addLoadEvent:function(func){
var onloadfunc = window.onload;
if (typeof window.onloadfunc != 'function'){
window.onload = func;
} else {
window.onload = function(){
onloadfunc();
func();
}
}
}
}
Roll.addLoadEvent(Roll.start);
